using UnityEngine;

public class DrinksLoader
{
	private const string glassPrefabPath = "Prefabs/Glasses/";

	public static GameObject GetGlassInstance(string glassId)
	{
		string str = "Glass_" + glassId;
		GameObject original = Resources.Load("Prefabs/Glasses/" + str) as GameObject;
		return Object.Instantiate(original);
	}
}
